The whole FTL-style ‘target their engines!’ from your foe will literally set your Engineering bay on fire. I think uh… Guns of Icarus Online is like that, too. There’s Bridge stations for everyone that let you do 90% of what you need to, but Weapons has his own bay for hopping into turrets (that anyone can use) or the Main Gun (that only he or someone who puts a talent into it can use and holy balls they’re usually amazing, complete with ridiculous knockback when firing). Engineering may have to run to the back of the ship in emergencies. There’s also nice big wall-mounted levers for disabling your shields (ostensibly for when you’re in a repair dock and it’s required for them to work), ejecting a critical core, all that fun stuff. I haven’t seen it happen, but we practiced the process – if you get hit with an EMP weapon that knocks out main power, someone has to go reboot the system. Pull lever, go to computer, ‘Boot Ship OS’, wait, pull next lever, ‘Prime Warp Core’, wait, pull last lever. It’s silly but try doing that while getting shot at and 4 other people are screaming in the voice chat. XD Plus you can teleport over to the computer-controlled ship to board them, get into a firefight with the AI crew and then someone slip off and go pull their power lever. We literally did a run where me (pilot) and the main gunner stayed behind for a boss fight – the other 3 did a boarding party run on the enemy, ran into their engineering bay, dropped their shields and killed their crew (everyone respawns on a ~15-30 second timer, including AI), but it gave us just enough time to blast through their newly exposed hull. It’s not on sale sadly because it’s still Early Access and there’s bugs here and there, but it was fun enough for us to keep plowing through regardless. You blow ships up, fly in to collect the scrap (and sometimes get bits of their ship like their shield generator/core/etc. Intact!), go sell it and upgrade your own. Science has got like… viruses and booster programs. Can try to hack into enemy ships remotely and disable their thrusters for ~30 seconds – think the Science powers from STO but without an instant success – it takes upwards of a minute or so to get in on a bad fight. Plus emergency shield boosting powers, and the ability to toggle between Modulated (-X% energy weapon damage, -X% emissions/detectability) and Static (-X% physical weapon damage, +X% emissions/detectability) shields that can really make the difference in a fight. They can scan planets for lifeforms, atmosphere and such, and scan ships to get a full readout of their internal components like shields/weapons/etc.īut yeah, damn, there’s nothing like warping into a system to find out you’re *inside* a giant, crystal-laden rock and have to fly your way out.
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